Crysis 2 on PC – First Impressions
By Lo-Ping - Wed Mar 23, 1:22 pm
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By Ben C.
The game has been bashed to hell and back by my fellow PC gamers on GT, on reddit, and on a number of other sites. I wanted to remain neutral. I watched some reviews, took a look at some gameplay footage, and was enticed enough to purchase it on Steam.
Here is how the first hour of gameplay went…
I bought this yesterday, and finally got around to playing it today after it took a good 13 hours to download on my school’s overpopulated connection.
I launched the game. Here’s the first screen. Notice the LACK of the “Press Start” stuff? It clearly says “Press ENTER.”
The one drawback is the lack of detailed graphics options in the game. I had the option to choose “High” “Very High” and “Extreme.” There is, however, a workaround. See this thread for ways to alter specific graphics options.
The following screenshots were taken with “Very High” settings. My PC can run “Extreme” and it looks phenomenal, but it ran it around 25 FPS. I get around 40 FPS on “Very High” so I went with that instead.
The first thing I noticed was the production quality. It’s MUCH higher than Crysis 1 and Warhead. The introduction is nail-biting and the music is spine-tingling. Things go from 0 to 100 in the first 20 seconds of the game.
I won’t spoil anything, but you go from not wearing a Nanosuit…to wearing a Nanosuit… Prophet’s Nanosuit. You’re barraged by plot twists and drama from the very beginning. After some calibration, you get right to the combat.
I’m playing on “Veteran” which is the 2nd hardest difficulty. The hardest is “Post-Human Warrior.”
Right off the bat I notice several things:
It uses a streamlined version of Killzone’s first person cover system. You right click and use the mouse to manipulate which direction you peek around cover, and to what degree you poke your gun/head out. On top of this, players can grab ledges platformer-style and pull themselves up. It feels like Mirror’s Edge in that regard. You can kick things with great force, jump high, slide down slanted ledges, and utilize your surroundings in ways that make Crysis 1 look like a joke.
The Nanosuit is much more natural feeling now, it feels and functions like a second skin. Modes switch instantaneously, and suit energy is utilized better. It makes Crysis 1’s Nanosuit feel clunky.
In addition, the world is incredible. Detail is in surplus. They even model much of New York directly off of the real thing. A friend walked in after hearing all the noise and gunshots and said, ”Hey! I’ve stayed in that hotel before!” pointing at a building in the starting level.
After dispatching a few enemies in a gunfight, I learned how to use cloak. Sneaking around and performing stealth takedowns beats anything the stealth in Crysis 1 had to offer. Stabbing chests, snapping necks, and choking enemies to death all provide a satisfying feeling…as after the takedown you melt back into cloak mode and disappear.
There is actually a rewarding feeling after taking down a whole camp of soldiers without alerting any more than one at a time.
The wealth of options when customizing guns and purchasing Nanosuit upgrades make for sufficient variation in the gunplay.
Now I want to take a moment to bust some rumors about the PC version.
–First off, it looks better than the Beta and the Demo.
–Secondly, there are no “Xbox controller” buttons unless you have a gamepad plugged into your PC.
–Just because you’re in a city doesn’t mean it’s linear. Sure you follow a path…just like in Crysis 1…but you can also take each situation on from a wide number of angles and through a multitude of different methods. They usher you along the main storyline, but how you handle each park, courtyard, intersection, etc is entirely up to you. This is more than enough, considering the game is TWICE as long as Crysis 1, and almost 3 times longer than Warhead.
You might see waypoints on my screen, but those aren’t “GO HERE” waypoints, they’re waypoints I tagged for MYSELF after surveying the battlefield ahead using tactical view.
The screenshots also don’t do it justice. They’re medium/high quality JPEGs with post-processed AA. It looks even better in motion.
If you have any questions, or would like me to do any further rumor-busting, let me know in the comments. So far I’d say the visual presentation, the fluid and fast-paced gameplay, and the outrageously dramatic musical score make this worth the full purchase price.
I haven’t played multiplayer yet, but I can say that the single player alone is far more fun and fulfilling than the single player from Crysis 1 and Warhead.
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One more thing. You contradicted yourself in your ramblings. You start off by saying "If I could afford a great PC I would, but I can’t and therefore consoles are the affordable options."
In the last paragraph you then say "Before anyone calls me a console snob, I have 400 games on Steam, own every console and a decent PC"
So, you some how don't have a great PC, yet you somehow do? Hmm… Right…
Arg typos. Fixed:
@Mike You call PC gamers “elitist pricks” yet you sound like a “console snob.” You are quick to try and deter your ramblings with statements like “I got a ton of games on steam and a great PC.” Whether you actually have those games or not doesn’t mean you don’t sound like a snob.
Also, a high end PC doesn’t cost $2000. Furthermore, Crysis 2 manages to run on more machines compared to Crysis right off the bat.
In addition, Crysis sold around 3 million copies on the PC and it exceed their expectations. That’s not even including the expansion which also sold around a million alone.
http://www.incrysis.com/forums/viewtopic.php?pid=…
Not only did they profit from the original game, but they were also able to buy Free Radical.
http://pc.ign.com/articles/950/950825p1.html
Mike, you sound like an uninformed gamer that has a thing against the PC platform and I think you should check your facts before trying to put down the PC platform and PC gamers.
You're gonna have to get used to the PC gamers whining, it's not going to stop for a long time now. Basically, it's cool to hate multiplatform games (even brilliant ones like this) because apparently the majority of PC gamers are elitist pricks. If I could afford a great PC I would, but I can't and therefore consoles are the affordable options. And seriously, what does a PC offer these days that a PS3 or 360 doesn't? Greater graphical fidelity sure, but even then not enough to justify spending $2000. I mean I've been playing Crysis 2 on the PS3 and I don't think the original was anywhere near that good on my $1500 laptop at the time. And the PS3 is older. That says a lot right?
Contrary to popular PC gamer belief, Crysis 2 does not seem at all 'dumbed down for consoles' either, in fact I think consoles are the main reason such a robust graphics engine was created and why the team were able to go and make such a fantastic sequel that eclipses the first in EVERY way. If they were only developing for PC again, they wouldn't have much hope of making a large Prophet (heh…) because there would be some pretty rampant piracy once again. With consoles in the mix they know they'll be making extra money to cover the expenditure on the production values and hiring a fantastic writer (Richard K. Morgan has some brilliant sci-fi books, read them NOW).
Before anyone calls me a console snob, I have 400 games on Steam, own every console and a decent PC, but prefer to play on PS3 generally. I don't play online very much either, usually just split screen with friends. All I wanted to say here is that there seems to be a very frustrating need to bitch about consoles when really consoles are keeping PC gaming alive. I would hope that Deus Ex: Human Revolution doesn't suffer the same fate, I've had the pleasure of seeing it played last year at the Mana Bar, and it was looking good. Now? A year on? It's gonna be great if they maintained the quality through the rest of the game. It's a shame then that I was born a cynic and I know the reaction to it will be a bunch of PC gamers who haven't ever played the original before (but not admitting it), jumping on the bashing bandwaggon…
Nice preview, you writing skills are pretty good.